
Rogue Traders alone are meant to be able to do a great deal - move mountains, conquer minor planets, set up manufacturing concerns, all those things. The other thing is that in Rogue Trader especially (and the Imperium generally) brute force is the most effective method. The operations manual is a huge handwritten manuscript hand-decorated with pictures of starships and cloning vats. You land your cargo shuttles at the starport and wait for a bunch of guys to unload them with ox-carts. Your ship runs off a fusion reactor the size of a skyscraper, but it's maintained by a couple of thousand guys running around opening and closing valves and reading guages with needles on them. So instead of an autopilot, you have a regular pilot, but their chair's rigged up to squirt them full of stimulants, or if it's not meant for fancy flying you have a pilot servitor in storage. There's lots of variation, and with xenotech or archeotech or chaos a lot of certainty goes out the window, but in general you should mix and match it. There's servitors that do important calculations and write out the results on scrolls with pens implanted into their fingertips.īasically the tech-level is vaguely-inefficient, low on automation and high on exploited humans. They can fire building-sized shells at near light-speed, but because nobody can figure out how to work the autoloader they have a bunch of guys pulling everything around by hand. There's a great picture floating around online (I found it here, on the 40k wiki entry on Auto Weapons), showing one of the giant ship-mounted railguns. Click to expand.Going by the warhammer 40k art I've seen floating around the general consensus is mix-and-match the fantastically-advanced with the slightly-above-medieval.
