

Harbors and Industrial Zones add +2 production. Theater Squares, Holy Sites, and Entertainment Complexes provide +2 food. The city center itself provides +1 food +1 production. Internal routes now provide food and production yields based on what districts are located in the destination city. It seems as though Trading Posts are automatically created in cities in which you've established a Trade Route, and these will add Gold to subsequent Trade Routes which pass through that city. One of the new features is that a Trader will create a Road (different depending on the Eras) as it travels along its route, so it's worthwhile to have different Trade Routes set up to build routes through your lands. What a Trade Route yields will vary based on what Districts a city has, and depending on the duration of the route will also vary depending on the distance between the two cities (with shorter routes ending sooner). Trader Units can each create and sustain a trade route between two cities. Trade Routes is one of the Game Concepts in which a Trader Unit provides in Civilization VI.Ĭivilization VI uses a Trade Route system similar to previous games.
